Tales
of RebirthEƒeƒCƒ‹ƒYƒIƒuƒŠƒo[ƒX
Game Translation Guide
Encode: Shift_JIS
Version: 2.05
Author: Spekio
E-mail: Spekio@gmail.com
Website: http://www.geocities.com/speki0/index.htm
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Table of Contents
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1. Version
2. Future Additions
3. Introduction
4. Notes
5. Menu
p‹ZEJutsuwaza
ƒGƒ“ƒnƒ“ƒXEEnhance
ìíETactics@
—¿—ECooking
ƒJƒXƒ^ƒ€ECustom
ƒAƒCƒeƒ€EItem
‘•”õEEquipment
ƒoƒgƒ‹ƒ{ƒbƒNEBattle
Book
ƒXƒe[ƒ^ƒXEStatus
ƒZ[ƒuESave
6. Characters
7. Status Ailments
8. Skills
9. Items
10. Accessories
11. Opening Song
12. Story Translation
OpeningEŽn‚Ü‚è
SulzEƒX[ƒ‹ƒY
Great
Larulen BridgeEƒ‰ƒ‹ƒŒƒ“‘å‹´
Keketto
HostelEƒPƒPƒbƒgŠX“¹‰ˆ‚¢‚Ì¬Žº
Etoray
BridgeEƒGƒgƒŒ[‹´
Northern
Alvan MountainsEƒAƒ‹ƒ”ƒ@ƒ“ŽR–¬–k•”
Minal
PlainsEƒ~ƒi[ƒ‹•½Œ´
MinalEƒ~ƒi[ƒ‹
Forest
LabyrinthE–À‚¢‚ÌX
PetnadjankaEƒyƒgƒiƒWƒƒƒ“ƒJ
Toyohose
HostelEƒgƒˆƒzƒEƒX‰Í‚ÌŽº
SannytownEƒTƒjƒCƒ^ƒEƒ“
Tel Alla
HostelEƒeƒ‹ƒAƒ‰‘Ò“¹‰ˆ‚ÌŽº
Sannytown2EƒTƒjƒCƒ^ƒEƒ“2
Claire
SideEƒNƒŒƒA
KarezEƒJƒŒ[ƒY
AnikamalEƒAƒjƒJƒ}ƒ‹
OasisEƒIƒAƒVƒX
Anikamal2EƒAƒjƒJƒ}ƒ‹‚Q
Climbersf
CavernE“oŽR“´
BabilogradEƒoƒrƒƒOƒ‰[ƒh
Babilograd
HarborEƒoƒrƒƒOƒ‰[ƒh`
Balka
HarborEƒoƒ‹ƒJ`
BalkaEƒoƒ‹ƒJ
Claire
Side2EƒNƒŒƒA‚Q
Balka2Eƒoƒ‹ƒJ‚Q
Mesechina
CavernEƒƒZƒ`ƒi“´ŒA
Balka3Eƒoƒ‹ƒJ‚R
Balka
PrisonEƒoƒ‹ƒJŽû—eŠ
Balka4Eƒoƒ‹ƒJ‚S
Sulz2EƒX[ƒ‹ƒY‚Q
Keketto
Hostel2EƒPƒPƒbƒgŠX“¹‰ˆ‚¢‚Ì¬Žº‚Q
Petnadjanka2EƒyƒgƒiƒWƒƒƒ“ƒJ‚Q
Mesechina
Cavern2EƒƒZƒ`ƒi“´ŒA‚Q
RazildaEƒ‰ƒWƒ‹ƒ_
Mesechina
Cavern3EƒƒZƒ`ƒi“´ŒA‚R
Razilda2Eƒ‰ƒWƒ‹ƒ_‚Q
Zeren
Wetlands SpringEƒ[ƒŒƒ“޼Œ´‚Ìò
PipistaEƒsƒsƒXƒ^
Flame-HolderE¹‰Î‘ä
The
Burning TowerE‰‹‚Ì“ƒ
Pipista2EƒsƒsƒXƒ^‚Q
Razilda3Eƒ‰ƒWƒ‹ƒ_‚R
Shrine of
EephonEƒG[ƒtƒHƒ“‚̹“a
Razilda4Eƒ‰ƒWƒ‹ƒ_‚S
Great
Pokunan BridgeEƒ|ƒNƒiƒ“‘å‹´
KyogenEƒLƒ‡ƒOƒGƒ“
Kyogen
HostelEƒLƒ‡ƒOƒGƒ“‹ßx‚̬‰®
Kyogen2EƒLƒ‡ƒOƒGƒ“‚Q
NolzenEƒmƒ‹ƒ[ƒ“
Tower of
NeregEƒlƒŒƒO‚Ì“‹
Nolzen2Eƒmƒ‹ƒ[ƒ“‚Q
The Bayo
Plains TowerEƒxƒI•½Œ´‚Ì“‹
BelsasEƒxƒ‹ƒTƒX
Babilograd2EƒoƒrƒƒOƒ‰[ƒh‚Q
Nolzen3Eƒmƒ‹ƒ[ƒ“‚R
Mocrado
VillageEƒ‚ƒNƒ‰ƒhŠX
Stone
RuinsEŠÂó—ñΈâÕ
Agarte
SideEƒAƒK[ƒe
Nolzen4Eƒmƒ‹ƒ[ƒ“‚S
Belsas2Eƒxƒ‹ƒTƒX‚Q
Sannytown3EƒTƒjƒCƒ^ƒEƒ“‚R
Anikamal2EƒAƒjƒJƒ}ƒ‹‚Q
Agarte
Side2EƒAƒK[ƒe‚Q
Babilograd3EƒoƒrƒƒOƒ‰[ƒh‚R
Agarte
Side3EƒAƒK[ƒe‚R
Pipista3EƒsƒsƒXƒ^‚R
Agarte
Side4EƒAƒK[ƒe‚S
Minal2Eƒ~ƒi[ƒ‹‚Q
Sulz3EƒX[ƒ‹ƒY‚R
Sannytown4EƒTƒjƒCƒ^ƒEƒ“‚S
Mount
SovereignEb‰¤ŽR
Yurisf
RealmEƒ†ƒŠƒX‚̗̈æ
13. Optional Areas™
Lenpao Sky GardenEƒŒƒ“ƒpƒI‹ó’†’뉀™
Cyglorgfs
ChambersEƒTƒCƒOƒ[ƒO‚ÌŠÙ™
14. Grade Shop
15. Food List
16. Magical Pot™
17. Frequently Asked Questions
18. Credits
19. Legal Stuff
Guide
™ =
Partially Complete
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1. Version
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2.05:
2.04: 9/11/2005 Added food translations, added
Accessories section, and a description to the Magical Pot.
2.03:
2.02: 8/13/2005 Fixed an error in the Force Cube
diagrams. Added a question to the Frequently Asked Questions section.
2.01:
2.00:
1.17:
1.16: 7/9/2005 Added a translation for the rest of Yurisf
Realm including the ending and ending movie, Sulz,
1.15: 7/5/2005 Added a translation for Babilograd3, Agarte Side3, Pipista3, Agarte Side4, Minal2, Sulz3,
Sannytown4, Mount Sovereign, Yurisf Realm up until right before
the final battle. Added a list of skills and the translation of their names.
1.14: 6/28/2005 Added a translation for the rest of Mocrado Village, Stone Ruins, Agarte Side, Nolzen4, Belsas2, Sannytown3,
Anikamal2, and Agarte Side2. Fixed a bunch of lines.
1.13:
1.12:
1.11: 6/20/2005 Added a translation for the rest of
Kyogen, Kyogen Hostel, Kyogen2, Nolzen, Tower of Nereg,
Nolzen2, and almost all of The Bayo Plains Tower.
1.10: 6/17/2005 Added a translation for the rest of
The Burning Tower, Pipista2, Razilda3, Shrine of Eephon, Razilda4, and some of Kyogen.
1.09:
1.08:
1.07:
1.06:
1.05:
1.04:
1.03:
1.02:
1.01:
1.00: 6/5/2005 Added Table of Contents, Introduction,
Notes, Credits, and Legal Stuff. I added the translation for part of Minal and
all of Forest Labyrinth, Petnadjanka, Tel Alla Hostel, and Sannytown2.
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2. Future Additions
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- How to do ougi and hi-ougi.
- Misc. Translations; Battles, Attributes, etc.
- Awakening Ability translations.
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3. Introduction
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This guide is for people who are playing through Tales
of Rebirth without knowing Japanese. It is intended to be a decent but overly
direct translation. This is all done with my 2.5 years of Japanese study and
looking up many words online. There may be mistakes, and probably quite a few,
but it should give anyone who reads it a very good idea of what is being said
throughout the game.
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4. Notes
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About the Guide
The story is finally finished after about 300 hours. I
will continue to update the optional areas, equipment, and skill descriptions.
When using this guide, it is recommended that you read
it in place of the Japanese text while playing through the game. This
translation guide does not tell what the characters are doing, just the words
that are said. It will be harder to make sense of whatfs being said if you do
not see the actions accompanying them. I suggest that you stay one line ahead
of the text in the game so that you are able to listen to the way the character
says their lines and can watch everything going on around them while having the
understanding of what is being said.
Anything you see with a e¦f before it is a line I didnft
really understand, and it is my best guess as to what was trying to be said. If
anyone has a correction for those or any other lines in the game, please E-mail
me at Spekio@gmail.com. I enjoy any
feedback. Please do not send game play questions. Although, any talk about
translations and in game text are fine. However, do not use that E-mail to
request translations for any part of this or any other game.
This guide can also be wound at my website: http://www.geocities.com/speki0/index.htm
All of my translation projects are there. It also has
a way to donate money.
About the Translation
I tend to leave name suffixes, so you may want to
brush up on them. I even leave the tachi ending on sometimes, which is like a
plural for people and means the aforementioned personfs group.
Mao sometimes says‚¿‚¿‚ñ‚Õ‚¢‚Õ‚¢(chichinpuipui).
This is nothing more than him trying to sound cute.
There is no easy way to translate the politeness
levels that exist in the Japanese language. In general, when someone is talking
to their enemies they will be very rude. When they talk to royalty, and
especially when making requests from people like the leader of Razilda late in
the game, they use the super polite honorific forms. Annie tends to use the
polite neutral forms of words even towards the party. The rest of then speak very
informally.
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5. Menu
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Menu Screen
Top Line
p‹ZEJutsuwaza
ƒGƒ“ƒnƒ“ƒXEEnhance
ìíETactics@
—¿—ECooking
@
Bottom Line
ƒJƒXƒ^ƒ€ECustom
ƒAƒCƒeƒ€EItem
‘•”õEEquipment
ƒoƒgƒ‹ƒ{ƒbƒNEBattle
Book
ƒXƒe[ƒ^ƒXEStatus
ƒZ[ƒuESave(’†’fESuspend)
p‹ZEJutsuwaza
Top Left
Character Picture and Name
Top Right
(Change with L2 and R2)
ƒI[ƒgEAuto
ƒZƒ~ƒI[ƒgESemi
Auto
ƒ}ƒjƒ…ƒAƒ‹EManual
Left Column
Up Skill Name
Front Skill Name
Back Skill Name
Down Skill Name
Bottom
(Switch with ¡Button)
Skill Description
Skill Properties
Skill Properties
Physical Skills
UŒ‚EAttack
Power
‚e‚fEFG
‚g‚o‰ñ•œEHP
Regeneration
|‘ÌEHardbody:
Resistance to Interruption
d’¼ERecovery
Time
‰œ‹`‚q‚fEOugi
RG: Required RG for Ougi
Magic Skills
UŒ‚EAttack
Power
‚e‚fEFG
‚g‚o‰ñ•œEHP
Regeneration
ƒqƒbƒgEHits
‰r¥ECasting
Time
¸‰ØRGESublimation RG: Required RG for Ougi
Support Skills
Œø—ÍEPotency
”¼ŒaERadius
‚g‚o‰ñ•œEHP
Regeneration
ŽžŠÔETime
–hŒäEDefense
ƒqƒbƒgEHits
Other Skills
‚e‚fEFG
‚g‚o‰ñ•œEHP
Regeneration
‰r¥ECasting
Time
Middle Right
Force Cube
The diagrams below represent the Force Cube as if it
was a box that was opened and laid flat with all sides visible. Each square
represents one side of the cube. The numbers represent the skills on the
corners. Therefore, the 6 possible combinations of skills are 1234, 1278, 3456,
2486, 1357, and 5678.
Veigue
7---8
| |
| |
8---7---1---2---8
|
| | | |
|
| | | |
6---5---3---4---6
| |
| |
5---6
1. ƒtƒ@ƒXƒgEFast: Lowers skill recovery time
2. ƒŠƒyƒ‹ERepel: Increase Hardbody
3. ƒƒ“ƒ^ƒ‹EMental: Increase FG recovery speed
4. ƒVƒFƒCƒuEShave: Decrease enemy defense
5. ƒq[ƒ‹EHeal: Increase skill's HP recovery
6. ƒXƒ^ƒ“EStun: Decrease enemy's RG
7. ƒXƒyƒVƒƒƒ‹ESpecial: Lowers RG necessary to activate
Ougi
8. ƒN[ƒ‹ECool: Lowers characterfs RG
7---8
| |
| |
8---7---1---2---8
|
| | | |
|
| | | |
6---5---3---4---6
| |
| |
5---6
1. ƒ_ƒ[ƒWEDamage: Increase skill damage
2. ƒXƒ^ƒ“EStun: Decrease enemy's RG
3. ƒtƒ[ƒgEFloat: Launch enemy in the air
4. ƒz[ƒ‹ƒhEHold: Increase enemyfs recovery time
5. ƒo[ƒXƒgEBurst: Increase Enemy's RG
6. ƒKƒ“ƒrƒbƒgEGambit: Decease enemy's jutsu
defense
7. ƒŠƒyƒ‹ERepel: Increase Hardbody
8. ƒuƒŒƒCƒNEBreak: Breaks enemy's Hardbody
Mao
7---8
| |
| |
8---7---1---2---8
|
| | | |
|
| | | |
6---5---3---4---6
| |
| |
5---6
1. ƒŠƒfƒ…[ƒXEReduce: Decrease enemy's attack
2. ƒXƒ^ƒ“EStun: Decrease enemy's RG
3. ƒƒ“ƒ^ƒ‹EMental: Increase FG recovery speed
4. ƒq[ƒ‹EHeal: Increase skill's HP recovery
5. ƒo[ƒXƒgEBurst: Increase Enemy's RG
6. ƒXƒyƒVƒƒƒ‹ESpecial: Lowers RG necessary to activate
Ougi
7. ƒhƒŒƒCƒ“EDrain: Inflict status
effect
8. ƒ~ƒXƒeƒBEMisty: Decrease casting time
Annie
7---8
| |
| |
8---7---1---2---8
|
| | | |
|
| | | |
6---5---3---4---6
| |
| |
5---6
1. ƒTƒ|[ƒgESupport: Increases circle effect
2. ƒŒƒbƒgELet: Enables the circle to follow Annie
3. ƒGƒNƒXƒgƒ‰EExtra: Extends the circle's duration
4. ƒq[ƒ‹EHeal: Increase skill's HP recovery
5. ƒAƒCƒ~ƒ“ƒOEAiming: Circles moves towards the nearest enemy
6. ƒtƒBƒWƒJƒ‹EPhysical: Enables Annie to hurt enemies when the circles are
formed
7. ƒuƒƒbƒNEBlock: Prevents circles from deactivating if Annie is
attacked
8. ƒƒCƒhEWide: Increase Annie's circle range
Tytree
7---8
| |
| |
8---7---1---2---8
|
| | | |
|
| | | |
6---5---3---4---6
| |
| |
5---6
1. ƒXƒyƒVƒƒƒ‹ESpecial: Lowers RG necessary to activate
Ougi
2. ƒXƒEƒFƒCESway: Back step after you use the skill
3. ƒƒ“ƒ^ƒ‹EMental: Increase FG recovery speed
4. ƒq[ƒ‹EHeal: Increase skill's HP recovery
5. ƒtƒ@ƒXƒgEFast: Lowers skill recovery time
6. ƒVƒ…[ƒgEShoot: Additional attack after you use the skill
7. ƒN[ƒ‹ECool: Lowers characterfs RG
8. ƒTƒvƒ‰ƒCESupply: Recovers other character's FG
Hilda
7---8
| |
| |
8---7---1---2---8
|
| | | |
|
| | | |
6---5---3---4---6
| |
| |
5---6
1. ƒ_ƒ[ƒWEDamage: Increase skill damage
2. ƒuƒƒEEBlow: Blows away enemy after using the skill
3. ƒƒ“ƒ^ƒ‹EMental: Increase FG recovery speed
4. ƒz[ƒ‹ƒhEHold: Increase enemyfs recovery time
5. ƒo[ƒXƒgEBurst: Increase Enemy's RG
6. ƒuƒ‰ƒXƒgEBlast: Decrease enemyfs jutsu attack power.
7. ƒhƒŒƒCƒ“EDrain: Inflict status
effect
8. ƒTƒvƒ‰ƒCESupply: Recovers other character's FG
ƒGƒ“ƒnƒ“ƒXEEnhance
Top
Top Row
‘•”õ’†EAll
Equipment
ƒ”ƒFƒCƒOEVeigue
ƒ}ƒIEMao
ƒ†[ƒW[ƒ“EEugene
Second Row
ƒAƒj[EAnnie
ƒeƒBƒgƒŒƒCETytree
ƒqƒ‹ƒ_EHilda
Middle
Left Side
Veiguefs Weapon
Maofs Weapon
Anniefs Weapon
Tytreefs Weapon
Hildafs Weapon
Right Side
Veiguefs Armor
Maofs Armor
Anniefs Armor
Tytreefs Armor
Hildafs Armor
Bottom Middle
Property Number/Number of Properties Able to be
Enhanced
Property to be Enhanced
Current Value¨Enhanced Value
‚d‚oÁ”ïEEP
Consumption Amount Needed/Current Amount
Bottom
(Switch with ¡Button)
Equipment Description
Equipment Properties
Weapon Properties
ŽaŒ‚iŽaŒ‚UŒ‚—ÍjESlash
Attack Power
‘ÅŒ‚i‘ÅŒ‚UŒ‚—ÍjEThrust
Attack Power
pŒ‚ipUŒ‚—ÍjEJutsu Attack Power
‚e‚f‰ñ•œi‚e‚f‰ñ•œ—ÍjEFG Regeneration
‘®«EAttribute
ŠoÁ—¦EAwakening@Rate
Armor Properties
Ža–hiŽaŒ‚–hŒä—ÍjESlash Defense Power
‘Å–hi‘ÅŒ‚–hŒä—ÍjEThrust Defense Power
p–hip–hŒä—ÍjEJutsu Defense Power
‚g‚o‰ñ•œi‚g‚o‰ñ•œ—ÍjEHP Regeneration
‘®«EAttribute
ŠoÁ—¦EAwakening@Rate
ìíETactics@
Top Left
AI Name: You can custom make 3 AI sets and give them
names out of the list (names donft matter). Switch between them with L1 and R1.
Rename them with R2.
Top Middle
Formation: Arrange characters positions. Circles and
stars represent stat boosts.
Top Right
Red Circle: UŒ‚—Íã¸EAttack Power Increase
Blue Circle: –hŒä—Íã¸EDefense Power Increase
Green Circle: ‚g‚o‰ñ•œ—Íã¸EHP Regeneration Increase
Red Star: pUŒ‚—Íã¸EJutsu Attack Power Increase
Blue Star: p–hŒä—Íã¸EJutsu Defense Power Increase
Green Star: ‚e‚f‰ñ•œ—Íã¸EFG Regeneration Increase
Bottom
ìís“®EMovement
Strategy (First Line)
1. Priority goes to attacking enemy on the same line
as you.
2. Attacks enemies that are chanting.
3. Attacks and continues to do so even the enemy is
guarding.
4. Protects ally at the back of the line.
5. Backs up ally at the front of the line.
6. Aim for nearest enemy.
7. Priority goes to attacking enemy with low HP.
8. Priority goes to attacking enemy with lots of HP.
UŒ‚•p“xEAttack
Frequency (Second Line)
1. Attack and run way, easier to get guard break.
2. Lowers RG to increase HP recover rate. Priority
goes to defending and avoiding.
3. Attack regardless how much the RG is at. Priority
goes to defending if the FG is low.
4. Increase the RG in anyway, depends on the situation.
5. Attacks regardless of the RG and HP.
p‹ZðŒEJutsuwaza
Conditions (Third Line)
1.
2. Maintain at 2+ FG, low rate of using jutsuwaza.
3. Priority goes to jutsuwaza with low FG usage and
less chanting time, moderate rate of using jutsuwaza.
4. Priority goes to jutsuwaza that can deal great
damage to the enemy, hence ougi is possible.
5. Chains up attacks with usable jutsuwaza at the
moment.
p‹ZðŒEJutsuwaza
Conditions (Third Line Annie only)
1.
2. Help out near ally that has bad effects and low Hp.
3. Supports the back lines, high chance of using
circles at the back lines.
4. Supports the front lines, high chance of using
circles at the front lines.
5. Use possible jutsuwaza at average rate.
—¿—ECooking
@
Left Side
Food List
Right Side
Ingredients
Food Name - Quantity
Effects
Toppings
Food Name - Quantity - Added Effect
Bottom Right
Meal Description
By pressing the ¡Button on a meal it enables or disables the meal for
Auto Cooking
By pressing the £Button it brings up the Auto Cook settings menu.
Auto Cook Menu
Note: Depending on your choices some menus will be
skipped.
ƒI[ƒg—¿—EAuto Cook(First Menu)
On
Off
’P‘Ì‚g‚oŠ„‡‚̃`ƒFƒbƒNESingle Member HP Check(Second Menu)
Ý’è‚È‚µENo
Creation
’N‚©‚Ì‚g‚o‚ª‚Q‚O“ˆÈ‰ºESomeonefs HP is below 20%
’N‚©‚Ì‚g‚o‚ª‚S‚O“ˆÈ‰ºESomeonefs HP is below 40%
’N‚©‚Ì‚g‚o‚ª‚U‚O“ˆÈ‰ºESomeonefs HP is below 60%
’N‚©‚Ì‚g‚o‚ª‚W‚O“ˆÈ‰ºESomeonefs HP is below 80%
(‚¢‚‚łà)EAlways
‘S‘Ì‚g‚oŠ„‡‚̃`ƒFƒbƒNEAll Member HP Check (Third Menu)
Ý’è‚È‚µENo
Creation
‘Sˆõ‚Ì‚g‚o‚ª‚Q‚O“ˆÈ‰ºEEveryonefs HP is below 20%
‘Sˆõ‚Ì‚g‚o‚ª‚S‚O“ˆÈ‰ºEEveryonefs HP is below 40%
‘Sˆõ‚Ì‚g‚o‚ª‚U‚O“ˆÈ‰ºEEveryonefs HP is below 60%
‘Sˆõ‚Ì‚g‚o‚ª‚W‚O“ˆÈ‰ºEEveryonefs HP is below 80%
(Fourth Menu)
ƒ‰ƒ“ƒ_ƒ€ERandom
‚g‚o‰ñ•œ—ʂ̑½‚¢—¿—ECooking that regenerates large amounts of HP
‚g‚o‰ñ•œ—ʂ̂Ȃ¢—¿—ECooking that regenerates small amounts of HP
n—û“x‚Ì’á‚¢—¿—ECooking
with low skill
n—û“x‚Ì‚‚¢—¿—ECooking
with high skill
—¿—ƒ‰ƒ“ƒN‚Ì‚‚¢—¿—ECooking with a high cooking rank
—¿—ƒ‰ƒ“ƒN‚Ì’á‚¢—¿—ECooking with a low cooking rank
—¿—‰Â”\”‚Ì‚‚¢—¿—ECooking with a high number of special effects
—¿—‰Â”\”‚Ì’á‚¢—¿—ECooking with a low number of special effects
ŋߓüŽè‚µ‚½HÞ‚Ì‚ ‚é—¿—ECooking with recently obtained ingredients
‚q‚f‚ªã‚°‚é—¿—ECooking
that raises RG
‚q‚f‚ª‰º‚°‚é—¿—ECooking
that lowers RG
ƒJƒXƒ^ƒ€ECustom
ƒƒbƒZ[ƒW‘¬“xEMessage
Speed
Ž©“®ƒƒbƒZ[ƒW‘—‚èEAutomatically
Advance Messages
퓬ƒ‰ƒ“ƒNEBattle
Rank
퓬ƒL[ƒJƒXƒ^ƒ}ƒCƒYECustomize Battle Controls
- UŒ‚EAttack
- p‹ZEJutsuwaza
- –hŒäEDefend
- ƒƒjƒ…[EMenu
-@‘à—ñEFormation
- ƒWƒƒƒ“ƒvEJump
‰æ–ʈʒuEScreen
Location
U“®¥Vibration
퓬’†ƒwƒ‹ƒvEBattle
Help
퓬’†ƒJƒƒ‰EBattle
Camera
- ƒ^[ƒQƒbƒgETarget
- ƒp[ƒeƒBEParty
- ƒGƒlƒ~[EEnemy
- ƒI[ƒ‹EAll
ƒEƒBƒ“ƒhƒEƒJƒ‰[EWindow
Color
ƒƒjƒ…[”wŒiEMenu
Background
ƒJƒƒ‰¶‰E‰ñ“]•ûŒüELeft
and Right Camera Movement
㉺ˆÚ“®•ûŒüEUp and
Down Movement
ƒJƒƒ‰Ž©“®‰ñ“]EAutomatic
Camera Movement
ƒJƒƒ‰Šµ«ECamera
Inertia
‰Œ©ƒ`ƒƒƒbƒgƒLƒƒƒ“ƒZƒ‹EFirst Viewing Chat Cancel
‰‰ñƒvƒŒƒCŒü‚¯‰ðàEFirst
Play Through Explanations
ƒXƒeƒŒƒIEStereo
ƒ{ƒŠƒ…[ƒ€EVolume
- ‹ÈEMusic
- Œø‰Ê‰¹ESound Effects
- ‰¹ºEVoice
ƒAƒCƒeƒ€EItem
Top
V‹KENew
Items
“¹‹ïETools
•ŠíEWeapons
–h‹ïEArmor
•óÎEJewels
Œì•„EAccessories
‹MdEValuables
Middle
Item Name - Quantity/Equipped Person
Bottom
(Switch with ¡Button)
Item Description
Equipment Properties
Weapon Properties
ŽaŒ‚ESlash
Attack Power
‘ÅŒ‚EThrust
Attack Power
pŒ‚EJutsu Attack Power
‚e‚f‰ñ•œEFG
Regeneration
‘®«EAttribute
(Bottom Line) Awakening Description - Awakening@Rate
Armor Properties
Ža–hESlash Defense Power
‘Å–hEThrust Defense Power
p–hEJutsu Defense Power
‚g‚o‰ñ•œEHP
Regeneration
‘®«EAttribute
(Bottom Line) Awakening Description - Awakening@Rate
‘•”õEEquipment
Top Left
Character Name
Right Side
Equipment List
Middle Left
•ŠíEWeapons
–h‹ïEArmor
•óÎEJewels
Œì•„EAccessories
(Below When Changing Weapon)
ŽaŒ‚ESlash
Attack Power
pŒ‚EJutsu Attack Power
‘ÅŒ‚EThrust
Attack Power
‚e‚f‰ñ•œEFG
Regeneration
(Below When Changing Armor)
Ža–hESlash Defense Power
p–hEJutsu Defense Power
‘Å–hEThrust Defense Power ‚g‚o‰ñ•œEHP Regeneration
Bottom
(Switch with ¡Button)
Equipment Description
Equipment Properties
Weapon Properties
ŽaŒ‚ESlash Attack
Power
‘ÅŒ‚EThrust
Attack Power
pŒ‚EJutsu Attack Power
‚e‚f‰ñ•œEFG
Regeneration
‘®«EAttribute
(Bottom Line) Awakening Description - Awakening@Rate
Armor Properties
Ža–hESlash Defense Power
‘Å–hEThrust Defense Power
p–hEJutsu Defense Power
‚g‚o‰ñ•œEHP
Regeneration
‘®«EAttribute
(Bottom Line) Awakening Description - Awakening@Rate
ƒoƒgƒ‹ƒ{ƒbƒNEBattle Book
퓬—š—ðEBattle
History (Bottom Line)
퓬‰ñ”ENumber
of Battles
Œ‚”j”ENumber
of Enemies Defeated
퓬•s”\‰ñ”ENumber
of Times Incapacitated
‘UŒ‚ƒ_ƒ[ƒW”ETotal
Damage Given
‘”íŠQƒ_ƒ[ƒW”ETotal Damage
Received
‘ƒqƒbƒg”ETotal
Number of Hits
Å‘å˜A‘±ƒqƒbƒg”EMaximum
Combo Hits
Å‘å˜AŒgƒ_ƒ[ƒW”EMax
Combo Damage
‘í“¬ŽžŠÔETotal
Battle Time
Šl“¾ƒOƒŒ[ƒhEAcquired
Grade
•‹ïŠoÁ‰ñ”ENumber
of Equipment Awakened
•‹ïŒp³‰ñ”ENumber
of Equipment Inherited
“GƒRƒ“ƒvƒŠ[ƒg”EEnemy Complete
Number
ƒAƒCƒeƒ€Žg—p‰ñ”ENumber
of Items Used
—¿—‰ñ”ENumber
of Times Cooking was Made
HHH‰ñ”ENumber
of Irregular Awakenings
ƒXƒe[ƒ^ƒXEStatus
Top
Name
Title
Top Middle
HP
Next
Middle
ŽaŒ‚ESlash ‘ÅŒ‚EThrust pŒ‚EJutsu
‘®«EAttribute
UŒ‚—ÍEAttack ###
### ###
Element
–hŒä—ÍEDefense ###
###
###
Element
HP FG
‰ñ•œ—ÍERegeneration ### ###
Lower Middle
öÝELatent
Ability - Weapon Awakening Description - Awakening@Rate
Armor Awakening Description - Awakening@Rate
Middle When Title is Selected
List of Titles
ƒZ[ƒuESave
Left Side
List of Saves
Press the £Button to add a comment to a save file.
Right Side
Currently Selected Save Filefs Info
********************************************************************
6. Characters
********************************************************************
ƒ”ƒFƒCƒOEƒŠƒ…ƒ“ƒOƒxƒ‹
Veigue Lungberg
Race: Huma
Age: 18
Height: 183cm
Weight: 71k
ƒNƒŒƒAEƒxƒlƒbƒg
Claire Bennett
Race: Huma
Age: 17
Height: 163cm
Weight: 45kg
ƒ†[ƒW[ƒ“EƒKƒ‰ƒ‹ƒh
Eugene Gallardo
Race: Gajuma
Age: 40
Height: 193cm
Weight: 108kg
ƒ}ƒI
Mao
Race: Huma
Age: 13
Height: 153cm
Weight: 38kg
ƒAƒj[Eƒo[ƒX
Annie Barrs
Race: Huma
Age: 15
Height: 155cm
Weight: 40kg
ƒeƒBƒgƒŒƒCEƒNƒƒE
Tytree Crowe
Race: Huma
Age: 17
Height: 178cm
Weight: 69kg
ƒqƒ‹ƒ_Eƒ‰ƒ“ƒuƒŠƒ“ƒO
Hilda Rhambling
Race: Half
Age: 21
Height: 168cm
Weight: 48kg
ƒAƒK[ƒeEƒŠƒ“ƒhƒuƒƒ€
Agarte Lindblum
Race: Gajuma
Age: 20
Height: 165cm
Weight: 43kg
ƒUƒsƒB
Zapie
ƒ‰ƒhƒ‰ƒXEƒŠƒ“ƒhƒuƒƒ€
Ladras Lindblum
Race: Gajuma
Age: 60
Height: 186cm
Weight: 76kg
ƒWƒ‹ƒoEƒ}ƒfƒBƒKƒ“
Zilva Madigan
Race: Gajuma
Age: 37
Height: 175cm
Weight: 58kg
ƒ~ƒ‹ƒnƒEƒXƒgEƒZƒ‹ƒJ[ƒN
Milhaust Selkirk
Race: Huma
Age: 28
Height: 185cm
Weight: 72kg
ƒTƒŒ
Saleh
ƒg[ƒ}
Tomah
ƒƒ‹ƒgƒD
Walto
ƒ~ƒŠƒbƒcƒ@
Militsa
********************************************************************
7. Status Ailments
********************************************************************
Note: Pictures of the status ailments are on page 44
of the instruction manual.
“Ý‘«ESlow: Movement
speed decreases. Earth attribute. Hard to inflict on earth resistant enemies.
ŠŽãEWeak: Become
unable to regenerate FG. Wind attribute. Hard to inflict on wind resistant
enemies.
“€Œ‹EFreeze:
Become unable to move or attack. If attacked, the character will be unfrozen. Water
attribute. Hard to inflict on water resistant enemies.
”M“ÅEPoison:
RG will increase. If RG becomes 100, HP will start to decrease. Fire attribute.
Hard to inflict on fire resistant enemies.
ƒ}ƒqEParalyze:
With the exception of using items, it becomes difficult to act. Light
attribute. Hard to inflict on light resistant enemies.
‹°QEPanic:
RG starts to decrease and finally the character becomes is afflicted with Piyo.
Darkness attribute. Hard to inflict on darkness resistant enemies.
‹CâEPiyo:
Unable to move or attack. When recovering RG becomes 50.
퓬•s”\EIncapacitated:
If a characterfs HP drops to 0 that character will become unable to fight. Will
not recover automatically after battle.
********************************************************************
8. Skills
********************************************************************
Veigue
JutsuwazaEp‹Z
â•Xn
ƒ[ƒbƒqƒ‡ƒEƒWƒ“
Finish Ice Edge
Zehhyoujin
Attribute: Water
u˜Ao
ƒVƒ…ƒ“ƒŒƒ“ƒWƒ“
Blink Connect Dust
Shunrenjin
Attribute: None
—ô”jÕ
ƒŒƒbƒpƒVƒ‡ƒE
Reppashou
Attribute: None
âãÄŽa
ƒ[ƒbƒVƒ‡ƒEƒUƒ“
Finish Soar Slash
Zesshouzan
Attribute: Water
Œ¶—´Ža
ƒQƒ“ƒŠƒ…ƒEƒUƒ“
Illusion Dragon Slash
Genryuuzan
–³‰eÕ
ƒ€ƒGƒCƒVƒ‡ƒE
Shadow-Less Rush
Mueishou
âE–¶•X‘•
ƒ[ƒcEƒ€ƒqƒ‡ƒEƒ\ƒE
Finish - Rime Outfit
Zetsu Muhyousou
âEu‰ev
ƒ[ƒcEƒVƒ…ƒ“ƒGƒCƒWƒ“
Finish - Blink Shadow Fast
Zetsu Shuneijin
OugiE‰œ‹`
˜Ao—ô•XŒ‚
ƒŒƒ“ƒWƒ“ƒŒƒbƒqƒ‡ƒEƒQƒL
Connect Dust Extreme Ice Attack
Renjinrehhyougeki
Attribute: Water
“€‰åÕ—ô”j
ƒgƒEƒKƒVƒ‡ƒEƒŒƒbƒp
Frozen Fang Rush Split Break
Tougashoureppa
Attribute: Water
â‹ó—ô•XŒ‚
ƒ[ƒbƒNƒEƒŒƒbƒqƒ‡ƒEƒQƒL
Finish Sky
Zekkuurehhyougeki
Attribute: Water
“€‰å—´‰en
ƒgƒEƒKƒŠƒ…ƒEƒGƒCƒWƒ“
Frozen Fang Dragon Shadow Edge
Tougaryuueijin
Attribute: Water
“€‰å–³‰eŒ•
ƒgƒEƒKƒ€ƒGƒCƒPƒ“
Frozen Fang Shadow-Less Sword
Tougamueiken
Attribute: Water
Õ”j˜A‰åÕ
ƒVƒ‡ƒEƒnƒŒƒ“ƒKƒVƒ‡ƒE
Rush Break Connect Fang Rush
Shouharengashou
Attribute: None
˜AoŽaãÄŒ•
ƒŒƒ“ƒWƒ“ƒUƒ“ƒVƒ‡ƒEƒPƒ“
Connect Dust Slash Soar Sword
Renjinzanshouken
Attribute: Water